Reverie VR Artist Residency

Posted by
Lindsay Howard

Date: 2017-06-18
Updated: 2017-06-29


Superbright is pleased to announce the launch of our artist-in-residence program for REVERIE, an in-person VR browser that enables quick design, rapid prototyping, and distribution of VR scenes through multiple hardware and software platforms. The week-long residency will bring together an international group of artists who are experts in the fields of 3D, net art, and digital mediums, to create new works for VR. The residency will focus on production, with artists having full access to Superbright’s design and fabrication studios, as well as educational skillshares. Following the residency, the pieces will be displayed in a group exhibition organized by curator Lindsay Howard and then available for purchase through Steam. The six artists invited to participate in the residency are Tom Galle and Moises Sanabria, Jennifer Mehigan, Sam Rolfes, Sarah Rothberg, and Pascual Sisto.

Tom Galle and Moises Sanabria


@tomgalle and @moisesnotfound are internet artists whose concept-driven images overlap with meme culture and contemporary art. Their projects capture the impulse to share and consume online, through the implementation of stunts, mobile apps, VR experiences and more. They are behind projects such as Netflix n' Chill Airbnb, VR Hug, MacBook Selfie Stick, VR Tinder and Salmon Phone. Quick to go viral, their work has been featured in hundreds of publications, ripped off by some of the biggest agencies and brands in the world, and regularly appears as a trending topic on Instagram and Facebook.

Jennifer Mehigan

@jennifermehigan is a recent graduate of LASALLE College of the Arts, Singapore. Initially trained in graphic design, her work spans multiple platforms with a focus on 2D media, weaving together her phone camera roll with 3D scans, sculptures, found images, poetry and textiles. She exhibits internationally, including recent solo shows at Golden Thread Gallery in Belfast and Interstitial in Seattle. She currently lives and works in The Burren.]]>

Sam Rolfes

@sam.rolfes is a Chicago and New York-based mixed-format digital artist and director. Using the human body as a mark-making device and underlying structure, he crafts diffusive psychosexual worlds that sublimate space and identity. His work examines the mutability and malleability of flesh, and surreal performance through the lens of contemporary portraiture. Rolfes has been active across a number of formats and industries having worked on video and still-image projects for artists including Amnesia Scanner, Danny L Harle, and Caroline Polachek; fashion print and promotional design for Nicola Formichetti's Nicopanda line; a music game for Adult Swim; album art and animation for Kingdom; countless collaborations with photographer Tim Saccenti including a distorted series of stills with Danny Brown for Complex Magazine; fashion editorials for King Kong Magazine; live visuals for Lafawndah, Squarepusher, and part of Rihanna's VMA 2016 performance; EP covers for Dawn Richard, DJ Orange Julius, and Nobel; and live 3D sculpting/visuals for Evian Christ, Mumdance, Lightning Bolt, and Teengirl Fantasy.

Sarah Rothberg

@rothbergrothberg is an artist and interaction designer whose work takes various forms: virtual environments, animations, videos, objects, websites, interactive music, workshops, conversations across stalls in bathrooms, songs sung quietly into the ears of CEOs. She is interested in the personal and systemic impacts of new technologies, especially: social media, global logistics, and virtual reality. Her artwork has been shown internationally, and she has spoken about the future of virtual reality at venues such as Carnegie Mellon and the National Film Board of Canada. She is currently a researcher and adjunct faculty at NYU's Interactive Telecommunications Program and an Artist in Residence at Harvestworks.

Pascual Sisto

@pascualsisto is an artist and filmmaker based in New York. He was recently awarded the workspace residency from the Lower Manhattan Cultural Council and is a current resident at Pioneer Works in Red Hook. He attended the Skowhegan School of Painting and Sculpture in 2011 and is a recipient of the 2012 California Community Foundation Emerging Artist Fellowship and the 2011 Durfee Foundation grant. Recent exhibitions include Galerie Lisa Kandlhofer (Vienna), 5 Car Garage (Los Angeles), Smart Objects (Los Angeles), China Art Objects (Los angeles) and Seventeen Gallery (London). He graduated with a BFA from the Art Center College of Design in Pasadena, California, and a MFA from UCLA.


Reverie is an in-person Virtual Reality browser for the Department of Objects Platform. Similar to Tilt Brush, but designed for true 3D content, users can load, position, scale and rotate any piece of 3D content and create VR scenes for distribution. The scenes can then be saved and used in larger projects, or deployed for others to see. The goal of Reverie is to decrease the cost and learning curve for all to easily prototype, research, and deploy full 3D Virtual Reality scenes, all within the headset environment.


Lindsay Howard is an independent curator specializing in how the internet is shaping art and culture. She curated the first and second digital art auctions at Phillips in New York and London, which were called an "art breakthrough" by WIRED magazine. Previously, she served as the Curatorial Fellow at Eyebeam, the leading art and technology center in the United States, and founded the exhibition program at 319 Scholes. Lindsay has lectured at Carnegie Mellon University, New York University, University of Oregon, PNCA (Pacific Northwest College of Art), Oberlin College, Frieze New York, Art Basel Miami Beach, and School of the Art Institute of Chicago. In 2016, she served on the selection committee for Creative Capital’s Emerging Fields award. Lindsay has also been on juries for The Mozilla Foundation, The New School, and Eyebeam.

For inquiries, please contact:

Meghan Nelson, Executive Producer at Superbright:

Lindsay Howard, Curator: